2 peice set increases max health to really keep you alive, 3rd and 4th piece improves healing taken to assist your healers and the 5 piece is the big weapon of this set, this adds a taunt to any charge ability for 15 seconds then adds physical resistance. Great set for tanking, especially when mixed with engine guardian. Obtainable from bosses and enemies in Imperial City Prison as well as the Daedric Shackles vault. Obtainable from Darkshade Caverns, Undaunted chests and the Cyrodiil Golden vendor. Good for the max health and the 2 piece resource restore. It doesn't provide crazy buffs like a Trials build, but that isn't the point of the build.Pretty standard tank gear these are. Has great survivability, and near endless Stamina. Makes for a very fast paced Tank that go move from group to group, maintaining aggro the entire time. As well as Defensive Stance on the front bar where I spend most of my time. I have Reduced Block cost across the board with One Hand and Shield on both bars. As well using Repentance for those big stamina bursts. Once I am below 50% Magicka, the Torc of Tonal Consistency kicks in. The idea is to burn Magicka as quickly as possible using Sun Shield (Radiant Ward), Extended Ritual, and Explosive Charge. I guess I will just have to go through the skill This is the old Tormetor set: I know it won't be some meta stuff, but I think it can be fun and unusal. Hmmmm, maybe frozen gate count as a pull? So far I know the templar one, werewolf leap, stampede, lotus fan, and streak. That's why I'm looking for a list, to find which abilities work as an aoe taunt. Makes for a really fun Vet Dungeon speed run set. Even though the damage is also dealt to enemies other than your main target as an AoE splash, it still will taunt all enemies it hits. The Templar's Explosive Charge still works. (5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.įor the record. This is the new/changed one with Stonegarden: i would be a medium armour tank running with wild hunt This is the old Tormetor set:ĥ When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds. I so want this built to work how I imagine. It is highly unlikely that swarm mother or void bash will taunt using tormentor as non do damage despite being pull "abilities" (procs), but there may be a chance that the initial power bash taunts from that as it is damage and a pull proc. charge leap there on the biggest one of the mob for extra fun. Rush in with shield assault which costs 25% less from gallant charge and tauntsīar swap power slam which costs nothing and sucks in all addsīy the time the DDs get there you have agrod, sucked in and CCd all the adds in a nice little talon bundle to aoe nukeing with any stragglers to far away from void bash on their way in via swarm mother or chains if necessary. It sounds fun on paper but will have to test it in practice when i get the gear and when the new arena sets release. I have so big plans with this set but unfortunately leap only target attack taunts so while you may hit 10 adds you are only taunting one!
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